Review of Fire Emblem Warriors: Three Hopes on Nintendo Switch

Platform: nintendo switch
Editor: nintendo
Developer: Omega Force / Intelligent Systems
Medium: Cartridge / Digital
Players: 1-2
On line: Nope

The collaboration between Omega Force and Nintendo doesn’t seem to show any signs of stopping, and that seems like a good thing based on the results found in their latest release, Fire Emblem Warriors: Three Hopes. It’s both a (kinda) sequel to 2017’s Fire Emblem Warriors and a plot reimagining of 2019’s Fire Emblem: Three Houses. played any of these games to enjoy Fire Emblem Warriors: Three Hopes.

What could be beneficial, however, is at least some working knowledge of what a “musou” style action game is, since this game is very close to Omega Force’s popular Dynasty Warriors series. Essentially, this means combat will pit you against waves of unnamed enemies across multiple 3D battlegrounds, as you fight your way through various objectives, side missions, and named enemy encounters with a host of familiar Fire faces. Emblem: Three Houses. If you’ve ever played Dynasty Warriors, Samurai Warriors, or their many spinoffs, you’ll have a pretty good idea of ​​what to expect from Three Hopes. However, much like their previous Nintendo projects, Omega Force has married that core combat experience with features and mechanics that are fairly faithful to the franchise sandbox they play in.

For example, during battle, your objectives and side quests will be announced as the battle progresses, giving you the option to check the map screen and command your various units to attack or defend locations, support allies, take down specific enemies, or chase after treasure. While Fire Emblem Warriors offered the ability to command the AI ​​to tear down fortresses, Three Hopes expands on that, allowing your various AI-controlled teammates to feel a little more empowered and useful. positioning to eliminate enemies weak to their weapon type. helpfully highlighting these encounters on the map, making Fire Emblem strategic and a little more obvious here. I didn’t know how much I would rely on this feature at first as I usually go over level and max out a super unit that can handle just about anything, but over time I found myself relying more and more on these commands to keep enemies busy while I focused on new side quests before the final map battle.

Along with the well-used strategy aspect, Fire Emblem Warriors: Three Hopes also does a pretty solid job with the social interactions and story side of Fire Emblem. At the start of the game, you’ll choose one of three distinct houses, which will initially dictate your starting character roster. From there, you’ll have the ability to recruit new characters as the story progresses, and you’ll eventually end up with a fairly large pool of characters to choose from. Back at camp, you’ll engage in different activities that will improve your relationships with these characters, slowly developing their backstory and bond with the protagonist, and even the shared bond between them. This in turn can lead to new character reveals, and even the occasional special battle called Paralogues. While the side activities are quite limited and certainly repetitive after 15+ hours, the writing and voiceover work is really solid, making the process of unlocking new conversations less tedious. Additionally, the convenient ability to sort out key points on the camp map will greatly reduce your downtime between battles.

As for the negatives, I feel like Fire Emblem Warriors: Three Hopes might be a little too heavy at times, which becomes more apparent when you unlock all the camp features. There’s a lot of different things to juggle, and you’ll need to return to camp often in order to effectively upgrade your various camp vendors and utilities, all of which require specific materials that are a bit tricky to keep track of once you start. to advance. all available updates.

Similarly, upgrading weapons or unlocking new weapons is a bit tedious and frankly quite expensive to do on your first playthrough. Weapon upgrades also require a variety of specific materials, again something that’s a bit tricky to keep track of. I think simplifying the types of materials needed for all upgrades would have been more ideal, allowing me to decide how to upgrade and what to upgrade when I had a certain set of base materials available. At least Three Hopes will let you know when you have enough resources available for camp upgrades, but I also often wish it would tell me what function I can upgrade before returning to camp. The whole leveling system slows the flow of the game for me, and it never felt like something I could outright ignore, as these upgrades are pretty much necessary to keep improving your characters throughout. Game.

But still, I found myself pretty engrossed in Fire Emblem Warriors: Three Hopes, and I’d say it’s the best Omega Force/Nintendo collaboration so far. It works great in handheld and TV mode (certainly much better than Hyrule Warriors: Age of Calamity) and combat is taken to another, more interesting level when you start using the ability to command your various units as you go. as goals emerge. So even if you haven’t played a single musou game before, I think Fire Emblem Warriors: Three Hopes would make a really good impression on brand new players, while also breathing some fresh air into the formula for returning fans.

Note: Nintendo has provided us with a Fire Emblem Warriors: Three Hopes Switch code for review.

To note: A-

Maker: nintendo
ESRB classification:

New from: $51.00 In stock
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About Jason Zeitler

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