DUBLIN–(BUSINESS WIRE)–The “Cloud Gaming Market Size, Trend, Forecast, Competitive Analysis and Growth Opportunity: 2022-2027” report has been added to from ResearchAndMarkets.com offer.
Cloud gaming refers to the process of playing video games on servers located remotely in data centers. It requires a high-speed, stable and low-latency internet connection to stream the game on the cloud gaming platform; there is no need to download or install games on any device.
Games can be played using a controller in various devices, such as a smart TV or game console, which transmits data to the server, as input. The output information is projected onto the display module by the server. This in turn provides critical information to the data center and the game is rendered and played on a remote server with local interaction on the devices. It gives gamers the benefits of playing any game, anytime, on any device.
It also served as a source of socializing and entertainment at the time of the pandemic. Cloud gaming platforms are in high demand as they provide better gaming experience and reach a large number of gamers in the new normal (post-pandemic).
The long-term outlook for the market looks favorable, with plenty of growth opportunities across all regions. Additionally, the continued shift from consoles to cloud-based games will continue to create plenty of growth opportunities for market players. Overall, the cloud gaming market is expected to grow at an impressive CAGR of 29.1% over the forecast period to reach a value of US$10.5 billion in 2027.
Key players
The cloud gaming market is gradually consolidating with large companies undertaking mergers and acquisitions to rapidly gain leadership position and exploit the growing opportunities in this growing market. For example, Sony Corporation, one of the leading cloud gaming providers in all regions, acquired Bungie. After the acquisition, Sony Corporation took a step ahead of the market with the added capabilities and expansion of its game titles. However, the market entry of several new players is likely to make the business environment difficult for the major players.
The cloud gaming industry supply chain includes cloud computing vendors, game developers, cloud gaming vendors, telecommunications partners, and end users. Major players are striving to integrate vertically to gain a competitive edge in the market.
Here are some of the major players in the cloud gaming market:
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Sony Company
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Nvidia Corporation
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Microsoft Corporation
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Amazon Inc.
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Ubitus KK
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Report Features
The cloud gaming market is segmented into the following categories:
Cloud gaming market, by type of streaming
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Video streaming (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
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File Streaming (Regional Analysis: North America, Europe, Asia-Pacific and Rest of World)
Cloud Gaming Market, By Device Type
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PCs and Laptops (Regional Analysis: North America, Europe, Asia-Pacific and Rest of the World)
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Smartphones (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
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Smart TV (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
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Game consoles (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
Cloud Gaming Market, By Genre Type
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Puzzles and social games (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
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Adventure and sports (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
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Arcade (Regional Analysis: North America, Europe, Asia-Pacific and Rest of the World)
Cloud gaming market, by type of player
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Casual gamers (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
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Hardcore Gamers (regional analysis: North America, Europe, Asia-Pacific and rest of the world)
Cloud gaming market, by region
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North America (Country Analysis: United States and Rest of North America)
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Europe (analysis by country: Germany, France, United Kingdom and rest of Europe)
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Asia-Pacific (analysis by country: China, Japan, India, Southeast Asia and rest of Asia-Pacific)
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Rest of the world (analysis by sub-region: Latin America, Middle East and others)
For more information on this report, visit https://www.researchandmarkets.com/r/6lsy7v